Gabe Newel was asked if he’d ever considered writing a game about Breath of The Wild.
He said that he had.
“If I did that I’d probably write a game,” he said.
“But I’m not doing that right now.”
Newell said that the studio was building a “world-building” game about a young boy who had just gotten out of high school and moved to the faraway land of Valoran, and that the “world” would be “pretty vast”.
The developer also talked about how Valve was still figuring out how to make a game that could be “a game”.
“The only thing we’re really focused on right now is getting the engine right, and figuring out what we want to do with that,” he explained.
“We have to be careful with the number of things we can do, because we have so many things to do.”
Newel said that Valve was “not interested in trying to be a huge company” with a big development budget.
“I think Valve is just focused on making good games, and I think that’s what we’re going to focus on, right?”
“Valve has so much to be proud of.”
He also talked a little bit about how he had been invited to speak at a game conference.
He was there, but it was only a “technical” talk, and he said that was “a mistake” that he regretted.
“The whole point of being at the Game Developers Conference was to talk about game design and the art of game design,” he told TechRadaria.
“And I was invited to talk and to talk.
But it was just a technical talk, which is why it’s so disappointing.”
Newerell also discussed how Valve wanted to give the game a story, and how the developer wanted to use the game’s visual aesthetic to tell a story.
“This is the story of Valorant,” he joked.
“It’s about a boy who gets into a battle against the Dark Lord, and it’s a very dark, dark world.”
Neweels final words about the game came in response to a question about the fact that it would be out in a few months.
“Yeah, I’m excited about that,” Newell replied.
“At this point, it’s going to be the most ambitious game we’ve ever made.
It’s going a lot of different directions.
So we are going to do our best to deliver something that is unique and unique for that game developer.”